Igor Zanic released a video to show us his workflow using EM’s Naiad
Naiad:
Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
so i can test shading part in this situation
Houdini:
Mantra PBR for rendering with motion blur
Using Deep Shadow Maps from camera for foam and splash holdout
Foam and splash render with specual and reflection using Normlas from simulation
Naiad / Houdini shading workflow WIP
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